Key legislators
Who's moving technology in Maryland
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bills
All technology bills
HB 525 requires Maryland county school boards to create and implement policies limiting student use of phones and other electronic communication devices (like tablets or smartwatches) during the academic school day, effective by the 2027-2028 school year. The policy must prohibit personal device use except for specific, documented needs (such as IEP accommodations, health monitoring, emergencies, or educational purposes when school devices aren't available), and require students to store devices securely. School boards must engage parents and staff in developing the policy, publish it in multiple languages, and report annually on its implementation, including enforcement data and impacts on student focus and well-being. The bill directly affects all public school students and county school boards across Maryland.
HB 145 requires Maryland's State Administrator of Elections to act on credible reports of election misinformation (false information about voting) or disinformation (knowingly misleading information) by providing corrective information, requesting removal from online platforms, and seeking records via subpoena. It prohibits knowingly using AI-generated deepfakes (manipulated videos/audio) to mislead voters about voting rights, election results, or registration, with violations punishable as misdemeanors carrying up to $5,000 fines or 5 years in jail. The law exempts satire, news coverage (like interviews or documentaries), and media outlets that clearly label deceptive content. It directly affects voters seeking accurate election information, election officials managing reports, and content creators distributing election-related material. The bill takes effect June 1, 2026.
HB 295 prohibits operating, conducting, or promoting "interactive games" (internet/mobile games simulating casino games, lotteries, or sports betting) in Maryland. It requires license applicants and holders to annually report business relationships with entities supporting such games and disclose any revenue from jurisdictions where interactive gaming is illegal. The bill bars the State Lottery and Gaming Control Commission from issuing licenses to entities accepting revenue from high-risk jurisdictions (e.g., terrorism sponsors or Financial Action Task Force "call for action" areas). This directly affects gaming license applicants, current licensees, and businesses operating in or connected to illegal gaming markets. The law aims to prevent Maryland-based operations from engaging with unregulated or prohibited gaming activities.