Issue · Technology

Technology

Every technology bill, vote, and legislator stance in Maryland, automatically classified by Maddy, our AI policy reader.

Total bills
25
2026 Regular Session
Top supporter
Ben Brooks
100% support rate
Top opponent
Jack Bailey
0% support rate
Ranked legislators
10
5 support · 5 oppose
Key legislators

Who's moving technology in Maryland

Legislators moving technology in Maryland
Legislator Party Stance Support rate Decisive votes
Ben Brooks
Ben Brooks Senate · District 10
D
Strong +
100% 6
Bill Ferguson
Bill Ferguson Senate · District 46
D
Strong +
100% 6
Brian Feldman
Brian Feldman Senate · District 15
D
Strong +
100% 6
Charles Sydnor
Charles Sydnor Senate · District 44
D
Strong +
100% 6
Cheryl Kagan
Cheryl Kagan Senate · District 17
D
Strong +
100% 6
Jack Bailey
Jack Bailey Senate · District 29
R
Strong −
0% 6
Paul Corderman
Paul Corderman Senate · District 2
R
Strong −
0% 6
Johnny Mautz
Johnny Mautz Senate · District 37
R
Strong −
0% 5
Justin Ready
Justin Ready Senate · District 5
R
Strong −
0% 5
Steve Hershey
Steve Hershey Senate · District 36
R
Strong −
0% 5
Showing 21–25 of 25 bills

All technology bills

passed · Maryland · House of Delegates Apr 13, 2026

HB 1057: Education - Artificial Intelligence - Guidelines, Professional Development, and Collaborative (Artificial Intelligence Ready Schools Act)

This bill requires Maryland's State Department of Education to create online resources for schools, teachers, and students on the safe, ethical, and equitable use of artificial intelligence in education. It mandates that school districts develop AI policies by December 2027, appoint AI coordinators, and use only AI tools certified by Morgan State University as meeting state guidelines. The law also requires statewide teacher training on AI literacy by July 2027 and includes AI education in workforce preparation standards. These requirements directly affect public K-12 schools, educators, students, and administrators across Maryland.
passed both · Maryland · Senate Apr 13, 2026

SB 247: Biotechnology Investment Incentive Tax Credit - Conversion to Grant Program

SB 247 converts Maryland's Biotechnology Investment Incentive Tax Credit into a direct grant program administered by the Department of Commerce. It replaces tax credits with cash grants for qualifying biotechnology companies engaged in research, development, or commercialization of biological technologies. The bill requires the Department to disburse grants within a specified timeframe and allows recipients to deduct these grants from their Maryland income tax for the same year. This change shifts the incentive from tax savings to immediate funding, directly affecting eligible biotech firms in Maryland.
passed both · Maryland · House of Delegates Apr 9, 2026

HB 195: State Lottery and Gaming Control Commission - Authority to Conduct Studies on the Use of Emerging Technology and the Workgroup on Gambling Prevention Technology

HB 195 requires Maryland's State Lottery and Gaming Control Commission to study emerging technologies to improve safety and transparency in gambling. Specifically, it mandates the Commission analyze security tools (like encryption and blockchain), monitor customer behavior for responsible gaming, and verify age/identity to prevent fraud. The bill also obligates the Commission to collaborate with Maryland colleges, foundations, or private entities for these studies and requires the Commission Director to participate in them. This law updates reporting requirements for the Commission to detail lottery revenues, expenses, and any needed legal changes. It directly affects the Commission's operations and the state's gambling regulatory framework, without altering existing gambling laws.
passed · Maryland · House of Delegates Mar 25, 2026

HB 295: Gaming - Prohibition on Interactive Games and Revenue From Illegal Markets

HB 295 prohibits operating, conducting, or promoting "interactive games" (internet/mobile games simulating casino games, lotteries, or sports betting) in Maryland. It requires license applicants and holders to annually report business relationships with entities supporting such games and disclose any revenue from jurisdictions where interactive gaming is illegal. The bill bars the State Lottery and Gaming Control Commission from issuing licenses to entities accepting revenue from high-risk jurisdictions (e.g., terrorism sponsors or Financial Action Task Force "call for action" areas). This directly affects gaming license applicants, current licensees, and businesses operating in or connected to illegal gaming markets. The law aims to prevent Maryland-based operations from engaging with unregulated or prohibited gaming activities.
passed · Maryland · House of Delegates Mar 24, 2026

HB 172: Municipalities - Enforcement Officers - Body-Worn Cameras

HB 172 allows Maryland municipalities to authorize code, parking, and traffic enforcement officers to use body-worn cameras during their duties. It expands the legal definition of "law enforcement officer" to include these municipal officers for camera use, requiring cities to adopt policies that align with state standards for body-worn camera use. The bill mandates that municipalities publishing such policies must follow guidelines similar to those for police body cameras, including notifying individuals when recording is occurring. The law takes effect October 1, 2026, and does not require municipalities to implement the policy.
Showing 21 to 25 of 25 bills