SB 661 Virginia Senate · 2026 Regular Session

Va. Small Business Economic Dev. Act; established, regulation and taxation of skill game machines.

Summary
An Act to amend and reenact §§ 2.2-3711, as it is currently effective and as it shall become effective, 18.2-325, 18.2-334, 19.2-389, as it is currently effective and as it shall become effective, 18.2-331.1, 18.2-339, 37.2-314.2, 58.1-4002, 58.1-4003, 58.1-4006, 58.1-4007, 58.1-4015.1, 58.1-4048, and 58.1-4103 of the Code of Virginia and to amend the Code of Virginia by adding in Chapter 3 of Title 11 a section numbered 11-16.3, by adding sections numbered 18.2-334.7 and 19.2-386.30:1, and by adding in Title 58.1 a chapter numbered 42, containing articles numbered 1 through 5, consisting of sections numbered 58.1-4200 through 58.1-4226, relating to regulation of gaming commerce and development in the Commonwealth; penalties.
Bill status vetoed 4 of 5 stages cleared
Introduction
Jan 2026
Committee Review
Mar 2026
Senate Passage
Mar 2026
House of Delegates Passage
Mar 2026
Vetoed
Apr 2026
Introduced Jan 14, 2026 Vetoed Apr 13, 2026
Maddy AI version diff · 3 comparisons

What changed between versions

Finance and Appropriations Substitute General Laws Substitute · 5 edits
MODERATE
The bill was transferred from the Senate Finance Committee to the General Laws Committee, shifting its primary focus from broad gaming regulation to a specific mandate for the Attorney General to prosecute violations of the new electronic skill gaming laws. The effective date for licensing applications was moved from July 1, 2026, to January 1, 2027, and the Attorney General's authority to prosecute was expanded to explicitly include the new gaming chapter.
Scope change
The bill's scope narrowed from a general gaming bill to one specifically addressing electronic skill gaming devices, while simultaneously expanding the Attorney General's prosecutorial jurisdiction to cover these new offenses.
TIMELINE

The start date for accepting licensure applications for electronic skill gaming devices was delayed from July 1, 2026, to January 1, 2027.

ENFORCEMENT

The Attorney General was granted explicit authority to prosecute violations of the new electronic skill gaming chapter, expanding their jurisdiction beyond traditional categories like alcohol and elections.

DEFINITION

The bill's title and scope were refined to specifically target 'electronic gaming devices' rather than the broader 'gaming commerce' mentioned in the original version.

FISCAL

The original version's specific allocation for the Problem Gambling Treatment and Support Fund was removed from the main text, though the fund itself remains referenced in the new version.

REQUIREMENT

A new requirement was added for the Attorney General to provide notice to crime victims regarding the status of appeals in cases where they were victims.

Floor votes · Senate Feb 11, 2026 · House of Delegates Mar 14, 2026

How they voted

390
Passed
Total votes 39
Feb 11, 2026
D Democratic20
20 Yea
100% Yea
R Republican19
19 Yea
100% Yea
Vote distribution
All Yea All Nay Mixed No data
Full legislative history

Actions timeline

Total actions
69
Key actions
23
Committee
19
Amendments
1
Apr 13, 2026
Vetoed
Vetoed by Governor
executive
Mar 31, 2026
Lower · Passed
Signed by Speaker
lower
Mar 30, 2026
Upper · Passed
Signed by President
upper
Mar 30, 2026
Upper · Passed
Bill text as passed Senate and House (SB661ER)
upper
Mar 14, 2026
Upper · Passed
Conference report agreed to by Senate
upper
Mar 14, 2026
Upper · Passed
Reconsideration of conference report agreed to by Senate (38-Y 0-N 0-A)
upper
Mar 14, 2026
Upper · Passed
Conference report agreed to by Senate (23-Y 15-N 0-A)
upper
Mar 14, 2026
Lower · Passed
Conference report agreed to by House (57-Y 38-N 1-A)
lower
Mar 14, 2026
Lower · Passed
Passed by temporarily
lower
Mar 14, 2026
Legislature · Passed
Conference Report released
legislature
Mar 14, 2026
Lower · Passed
House acceded to request for second conference committee
lower
Mar 14, 2026
Committee
Senate requested second conference committee (33-Y 6-N 0-A)
upper
Mar 13, 2026
Upper · Passed
Conference report agreed to by Senate (25-Y 14-N 0-A)
upper
Mar 13, 2026
Legislature · Passed
Conference Report released
legislature
Mar 4, 2026
Committee
House requested conference committee
lower
Mar 3, 2026
Lower · Passed
Passed House with substitute (57-Y 39-N 1-A)
lower
Mar 2, 2026
Lower · Passed
Passed by for the day
lower
Feb 27, 2026
Lower · Passed
Passed by for the day
lower
Feb 24, 2026
Lower · Passed
Reported from General Laws with substitute (11-Y 9-N)
lower
Feb 24, 2026
Lower · Passed
Reported from General Laws with substitute (14-Y 6-N)
lower
Feb 24, 2026
Lower · Passed
House committee offered
lower
Feb 19, 2026
Committee
Referred to Committee on General Laws
lower
Feb 13, 2026
Upper · Passed
Read third time and passed Senate (24-Y 15-N 0-A)
upper
Feb 12, 2026
Amended
Committee amendments rejected (Voice Vote)
upper
Feb 11, 2026
Upper · Passed
Passed by for the day Block Vote (Voice Vote)
upper
Feb 10, 2026
Upper · Passed
Reported from Finance and Appropriations with substitute (10-Y 5-N)
upper
Jan 28, 2026
Upper · Passed
Reported from General Laws and Technology with amendments and rereferred to Finance and Appropriations (8-Y 6-N)
upper
Jan 28, 2026
Upper · Passed
Senate committee offered
upper
Jan 23, 2026
Committee
Assigned GL&T sub: Gaming
upper
Jan 14, 2026
Committee
Referred to Committee on General Laws and Technology
upper
1 primary · 1 co-sponsor

Sponsors