Charitable gaming; regulations, predetermined percentage of receipts.
Summary
Charitable gaming; regulations; predetermined percentage of receipts. Amends charitable gaming law to allow, as a condition of receiving a charitable gaming permit or authorization to conduct electronic gaming, an organization established on or before December 31, 1977, that is qualified under § 501(c)(7) of the Internal Revenue Code and is incorporated, in part, to raise funds for donation to organizations whose missions include promoting early detection of and public education about and supporting research and treatment options for heart disease and various cancers, to use a predetermined percentage of its receipts for expenses related to the rental of real property where such real property is involved in the operation of the organization and used for lawful religious, charitable, community, or educational purposes.
Bill status
signed
all 5 stages cleared
Introduction
Jan 2026
Committee Review
Feb 2026
House of Delegates Passage
Feb 2026
Senate Passage
Feb 2026
Signed into Law
Apr 2026
Introduced Jan 12, 2026
Signed Apr 13, 2026
Maddy AI version diff · 2 comparisons
What changed between versions
Enrolled
→
Chaptered
·
3 edits
MINOR
This bill marks the formal adoption of HB 399 into law, changing its status from an enrolled draft to an official chapter of the Virginia Acts of Assembly. The substantive policy content regarding charitable gaming regulations remains identical to the previous version, with no changes to rules, definitions, or requirements.
Scope change
The bill's scope and applicability are unchanged; the text represents the same legislative content now officially enacted.
TECHNICAL
Removed the draft header indicating the bill was in the 'Enrolled' stage.
Added official chapter metadata, including the chapter number (604), the specific approval date (April 13, 2026), and the formal 'Chaptered' designation.
Adjusted formatting and spacing to match the standard layout of official state statutes.
Floor votes · Senate Feb 20, 2026 · House of Delegates Jan 28, 2026
How they voted
39–0
Passed
Total votes 39
Feb 20, 2026
D
Democratic20
100% Yea
R
Republican19
100% Yea
Vote distribution
All Yea
All Nay
Mixed
No data
Full legislative history
Actions timeline
Total actions
26
Key actions
10
Committee
6
Apr 13, 2026
Signed into law
Approved by Governor-Chapter 604 (effective 7/1/2026)
executive
Feb 25, 2026
Upper · Passed
Signed by President
upper
Feb 25, 2026
Lower · Passed
Signed by Speaker
lower
Feb 25, 2026
Lower · Passed
Bill text as passed House and Senate (HB399ER)
lower
Feb 23, 2026
Upper · Passed
Passed Senate (38-Y 0-N 0-A)
upper
Feb 20, 2026
Upper · Passed
Passed by for the day (Voice Vote)
upper
Feb 18, 2026
Upper · Passed
Reported from General Laws and Technology (14-Y 0-N)
upper
Jan 29, 2026
Committee
Referred to Committee on General Laws and Technology
upper
Jan 28, 2026
Lower · Passed
Read third time and passed House (92-Y 4-N 0-A)
lower
Jan 22, 2026
Lower · Passed
Reported from General Laws (20-Y 1-N)
lower
Jan 20, 2026
Lower · Passed
Subcommittee recommends reporting (8-Y 0-N 1-A)
lower
Jan 19, 2026
Committee
Assigned HGL sub: ABC/Gaming
lower
Jan 12, 2026
Committee
Referred to Committee on General Laws
lower
1 primary · 0 co-sponsors
Sponsors
Role
Legislator
Party
State
District
P
Alex Askew
DDemocratic
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