Immersive Technology for the American Workforce Act of 2025
S 2855, the *Immersive Technology for the American Workforce Act of 2025*, provides $50 million annually (2026-2035) to fund grants for workforce training programs using virtual reality (VR), augmented reality (AR), and similar immersive technologies. Eligible entities - including community colleges, career schools, and industry partnerships - can apply for 5-year grants to create career pathways that train workers for in-demand jobs, with priority given to programs serving veterans, rural communities, people with employment barriers (meeting ADA standards), and industries facing workforce shifts. The bill requires grantees to report on program outcomes, including participant success rates and employer needs, and mandates the Department of Labor to publish best practices for using immersive tech in training. It directly affects workers seeking new skills, training providers, and employers needing qualified staff in growing sectors.
Bill status
in committee
1 of 4 stages cleared
Introduction
Sep 2025
Committee Review
Floor Vote
President
Introduced Sep 18, 2025
Last action Mar 19, 2026
Floor votes
How they voted
No floor votes recorded yet.
Full legislative history
Actions timeline
Total actions
3
Key actions
1
Committee
2
Mar 19, 2026
Upper · Passed
Committee on Health, Education, Labor, and Pensions. Hearings held.
upper
Sep 18, 2025
Committee
Read twice and referred to the Committee on Health, Education, Labor, and Pensions.
upper
Sep 18, 2025
Introduced
Introduced in Senate
upper
1 primary · 1 co-sponsor
Sponsors
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